Chapter 1: Starting out

Baradun losing his powers
At the start of Adventures of Azermin, Master Laethil asks for Baradun to come to his office to assist him. He has been working on something that will weaken the orc armies the next time they attack by draining the shamans of their magical powers. Until now it has required the shaman to be a willing participant, but he has a workaround involving trickery that might work. He asks Baradun to grab a satsuma sized glass orb and he will show him how it works. The orb paralyses Baradun.

Then, Laethil uncovers a mechanical device, ten feet tall and six feet wide. It looks like 5 legs of bamboo scaffolding holding up an inverted Tesla coil, covered in wires, levers and embedded gemstones. Positioning it round Baradun, he flicks a lever and necrotic lightning fires through him, healing and draining him at the same time.

Laethil is disturbed in the last few mins of draining Baradun’s power by a knock on the door by someone send by Master Padraic to check on a the disturbance in the tower. Baradun realises that the machine has broken the power of the orb and that he can move again. While Laethil is distracted, he grabs his staff, Laethil’s spellbook, and staggers to the teleportation circle. He just manages to make a portal with the last of his magic and chooses Honeywood as his destination, thinking it is "small poxy little arsehole of a place where Laethil won’t think to find him".

The machine removes almost all of Baradun's powers, reducing him to a level one sorcerer.